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This tutorial guides you step-by-step on the way to create the slot game Flask the feature of winning ten free games when three or more flasks of rum form a line. you prefer to directly look at the source code of the Flask of Rum demo game.


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It includes:. For the buttons, we only define an Image that is vertically centered and contains a MouseArea that triggers the correct signal. Though the amount of slot games out there is incredible, most of them share the same basic game mechanics:. It is a good idea to create a separate QML item for such elements to keep your code clean and well structured. We configure the rectangle to fill up the whole game window and not only the scene. When you're done, just add the downloaded images to the assets folder of your project. Just have a look at well-known slot game producers like Slotomania , Slotpark or Greentube to see them in action! We already set the initial values 4 and , so each spin of the slot machine reduces the initial credit amount of by 4 credits. That's all for now! For the auto-button, we use the corresponding properties and signals in the same way. This makes it very easy to add elements, that have a fixed position and size, without worrying about them being smaller on displays with higher resolutions. All of the functions that change the bet amount immediately return when the slot machine is currently running. Now let's add the BottomBar. It can take the place of any other symbol in the game to form a line of matching symbols. See here where to find the demo in your SDK directory. The two properties betAmount and creditAmount are global properties for handling the current bet amount and total credit amount of the game. All the elements within the scene are scaled up along with the scene to match the game window size. We use the startActive property of the bottom bar for this check. Also, in order to keep this game simple and leave some room for improvement, we did not add the feature of winning ten free games when three or more flasks of rum form a line. Just add both of them to the main scene and we can see how it looks like. When you enter the world of casinos and take a look at the available games, one of the most popular type are the slot games. We can finally come to the fun part: The actual slot machine! The topbar has a height of 50 px, which matches the height of the background Image. The other elements of the top bar have fixed sizes, but are not placed at a fixed point of the bar. They then use the whole screen width on every device. On mobile devices, the game window size is different for each device. By using scene. Most of the functions can already be implemented:. To learn more about scaling modes, visit the tutorial How to create mobile games for different screen sizes and resolutions. This ensures that the background covers the whole screen on every device. The last element of the scene is the rectangle, that sets our background color. After you complete this tutorial, you should be well-prepared to create your own slot machine game with Felgo in record time. They should be placed within the assets directory of the Qt Creator project you are going to create. First, we want to create the basic game layout that fills the space around the actual slot machine in the middle of the screen. The value scene in this expression refers to the id that we set for our Scene element. It's up to you to transform the slot machine of this sample game into a full-fledged slot machine that perfectly fits your needs. You can download the images here. So like the real explorers of Egypt dungeons, the players who find the Book of Ra are extremely lucky and can expect big win amounts. For example, the logo is always vertically and horizontally centered. Create a new file TopBar. The default mode fits the scene to the game window, which may leave empty areas at the side of the screen. Please take care not to add an additional subdirectory that might be created when you unpack the resources archive. When we start the slot machine, we will activate the start-button and thus also disable bet changes. In this tutorial, we will make a pirate themed slot game similar to such games! A typical design of a slot machine. In case you prefer to directly look at the source code of the Flask of Rum demo game - you can find it along with the other demos in the Felgo SDK. This is possible due to the concept of property binding and erases any worries about keeping the text and the actual credit amount in sync. We will use this behavior to match width of the bar with width of the game screen. We don't have to take care of positioning the symbols on multiple reels, spinning the reels or stopping them one after another.{/INSERTKEYS}{/PARAGRAPH} {PARAGRAPH}{INSERTKEYS}This tutorial guides you step-by-step on the way to create the slot game Flask of Rum. Just replace the current Main. The buttons to control the bet amount are horizontally centered within the bottom bar and aligned next to each other. Let us start with a simple game scene, that only defines a few properties and a colored rectangle for our red background. You can hit run, play around with the buttons and look at the awesome bars, that always fit the screen! We then anchor the credit amount text directly to the left of the gold coins and center it vertically. Even in online casinos, that you can access through the Internet or by mobile apps, these games definitely belong to the top. This tutorial covers:. The bottom bar is very similar to the top bar in terms of the basic principles for aligning and sizing the elements. I am sure that at this point, you are eager to see both the top and the bottom bar in action. With these few lines, we set up our game window to be x px. For the bottom bar, we also already link the signals to the handler functions, that we added in our scene. Because we prepared the bars to work with any width we want, we can set the width to the actual width of the game window. Felgo offers a special SlotMachine component, that really helps us to get the main tasks done. Note: There are different scaling modes available in Felgo. Instead, we anchor the items relatively to the topbar or to one another. With the line source: bottomBar. Also, when the MouseArea detects a click, we trigger the matching signal. The icon for the credits is a pile of gold coins that we place 4 px from the left and 8 px from the top of the bar. We again only set a fixed height and add a background image that fills the whole bar. This is the default window size when you play the game on your computer. This ensures the same relative positions on any device width. But in contrast to the top bar, a few additional features are needed:. The first step is to create a new empty project in Qt Creator. However, if you just started with Felgo and don't know how to work with Qt Creator or QML, please consider taking a look at the following tutorial:. Furthermore, any changes that occur in the creditAmount property are automatically applied to the text as well. The only additional resources that you need for this tutorial are some images. The Book of Ra is a classic slot game example, but all different kinds of games are available. The basic game layout consists of a bar at the top, one at the bottom and a beautiful dark red background. But most of the games have some specials that make them even more interesting: For example, The Book of Ra is not only the game title but also a symbol on the reels with a special power. That's because we want to prevent any changes in the bet amount during a slot machine run. The start- and auto-buttons are quite similar to each other. If the player manages to get three or more books into one line, he receives ten free games with some twists that further increase the chances to win. We then add a Scene to the game window and configure it as the active scene by stating activeScene: scene. The two bars are quickly added with just a few lines. For an overview of the game features, see Flask of Rum - Slot Game. That looks like a lot of code, but it's mainly for displaying all the elements correctly and for listening to the events and triggering the signals. We can then set the position of the Row component within the bar without worrying about the horizontal alignment of the buttons themselves. Wildcard symbols, symbols that give free spins or even symbols that start mini-games are a major fun factor and occur in most of the modern slot games. For this purpose, we use the Row component, that places all of its child elements in a horizontal row. And I am sure you know what a pirates greatest treasure is This is what the final version is going to look like, yarrrrr! Such wildcard symbols already boost the chances to win, but that's not all. Instead, we configure the background image to fill the whole topbar, so it is possible to set any width for the topbar at a later point and the background image always covers all of it. We want the game to be in landscape orientation, so make sure to select this mode during the project setup. The top bar is a very distinct element of the scene, that contains additional items like the game logo and the credit amount. But we do not set a fixed width for the top bar at this point. The scene in this example has a logical size of x px. That already sounds fun, right? They define an Image that is aligned at the right or the left side of the bar and include some additional features.